mirror of
https://codeberg.org/waydeer/layer-shika.git
synced 2025-10-28 14:14:23 +00:00
93 lines
2.3 KiB
Rust
93 lines
2.3 KiB
Rust
use super::{
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config::{Margins, WindowConfig},
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WindowingSystem,
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};
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use crate::errors::Result;
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use slint_interpreter::ComponentDefinition;
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use smithay_client_toolkit::reexports::protocols_wlr::layer_shell::v1::client::{
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zwlr_layer_shell_v1::{self},
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zwlr_layer_surface_v1::{Anchor, KeyboardInteractivity},
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};
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use std::marker::PhantomData;
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pub struct NeedsComponent;
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pub struct HasComponent;
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pub struct WindowingSystemBuilder<State = NeedsComponent> {
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config: WindowConfig,
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_state: PhantomData<State>,
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}
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impl WindowingSystemBuilder<NeedsComponent> {
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#[inline]
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#[must_use]
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pub fn new(component_definition: ComponentDefinition) -> WindowingSystemBuilder<HasComponent> {
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WindowingSystemBuilder {
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config: WindowConfig::new(component_definition),
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_state: PhantomData,
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}
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}
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}
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impl WindowingSystemBuilder<HasComponent> {
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#[must_use]
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pub const fn with_height(mut self, height: u32) -> Self {
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self.config.height = height;
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self
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}
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#[must_use]
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pub const fn with_layer(mut self, layer: zwlr_layer_shell_v1::Layer) -> Self {
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self.config.layer = layer;
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self
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}
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#[must_use]
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pub const fn with_margin(mut self, top: i32, right: i32, bottom: i32, left: i32) -> Self {
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self.config.margin = Margins {
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top,
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right,
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bottom,
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left,
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};
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self
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}
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#[must_use]
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pub const fn with_anchor(mut self, anchor: Anchor) -> Self {
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self.config.anchor = anchor;
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self
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}
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#[must_use]
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pub const fn with_keyboard_interactivity(
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mut self,
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interactivity: KeyboardInteractivity,
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) -> Self {
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self.config.keyboard_interactivity = interactivity;
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self
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}
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#[must_use]
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pub const fn with_exclusive_zone(mut self, zone: i32) -> Self {
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self.config.exclusive_zone = zone;
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self
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}
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#[must_use]
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pub fn with_namespace(mut self, namespace: String) -> Self {
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self.config.namespace = namespace;
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self
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}
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#[must_use]
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pub const fn with_scale_factor(mut self, scale_factor: f32) -> Self {
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self.config.scale_factor = scale_factor;
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self
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}
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#[allow(clippy::missing_errors_doc)]
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pub fn build(self) -> Result<WindowingSystem> {
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WindowingSystem::new(self.config)
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}
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}
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