refactor: remove unnecessary options and config
parent
afe77990f8
commit
e607e24633
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@ -85,7 +85,7 @@ impl WindowingSystemBuilder {
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pub fn build(self) -> Result<WindowingSystem> {
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match self.config.component_definition {
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Some(_) => WindowingSystem::new(self.config),
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Some(_) => WindowingSystem::new(&self.config),
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None => Err(anyhow::anyhow!("Slint component not set")),
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}
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}
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@ -9,12 +9,11 @@ use anyhow::{Context, Result};
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use config::WindowConfig;
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use log::{debug, info};
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use slint::{platform::femtovg_renderer::FemtoVGRenderer, ComponentHandle, LogicalPosition};
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use slint_interpreter::{ComponentDefinition, ComponentInstance};
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use slint_interpreter::ComponentInstance;
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use smithay_client_toolkit::reexports::{
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calloop::{EventLoop, LoopHandle},
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protocols_wlr::layer_shell::v1::client::{
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zwlr_layer_shell_v1::{self, ZwlrLayerShellV1},
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zwlr_layer_surface_v1::{Anchor, KeyboardInteractivity, ZwlrLayerSurfaceV1},
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zwlr_layer_shell_v1::ZwlrLayerShellV1, zwlr_layer_surface_v1::ZwlrLayerSurfaceV1,
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},
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};
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use std::{
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@ -40,18 +39,17 @@ pub struct WindowingSystem {
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state: Rc<RefCell<WindowState>>,
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connection: Rc<Connection>,
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event_queue: Rc<RefCell<EventQueue<WindowState>>>,
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component_instance: Option<Rc<ComponentInstance>>,
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component_instance: Rc<ComponentInstance>,
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display: WlDisplay,
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config: WindowConfig,
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event_loop: EventLoop<'static, ()>,
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event_loop_handler: Option<EventLoopHandler>,
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event_loop_handler: EventLoopHandler,
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}
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impl WindowingSystem {
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fn new(config: WindowConfig) -> Result<Self> {
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fn new(config: &WindowConfig) -> Result<Self> {
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info!("Initializing WindowingSystem");
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let connection = Rc::new(Connection::connect_to_env()?);
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let state = Rc::new(RefCell::new(WindowState::new(&config)));
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let state = Rc::new(RefCell::new(WindowState::new(config)));
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let display = connection.display();
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let event_queue = Rc::new(RefCell::new(connection.new_event_queue()));
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@ -66,26 +64,29 @@ impl WindowingSystem {
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&seat,
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&event_queue.borrow().handle(),
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&state,
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&config,
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config,
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);
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let event_loop = EventLoop::try_new().context("Failed to create event loop")?;
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Self::wait_for_configure(&event_queue, &state)?;
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let mut system = Self {
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let component_instance = Self::initialize_renderer_and_ui(&state, &display, config)?;
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let event_loop = EventLoop::try_new().context("Failed to create event loop")?;
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let event_loop_handler = EventLoopHandler::new(
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Rc::clone(&event_queue),
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Rc::clone(&connection),
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Rc::clone(&state),
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);
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Ok(Self {
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state,
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connection,
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event_queue,
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component_instance: None,
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component_instance,
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display,
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config,
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event_loop,
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event_loop_handler: None,
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};
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system.wait_for_configure()?;
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system.initialize_renderer_and_ui()?;
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Ok(system)
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event_loop_handler,
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})
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}
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fn initialize_registry(connection: &Connection) -> Result<GlobalList> {
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@ -156,49 +157,38 @@ impl WindowingSystem {
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surface.commit();
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}
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fn wait_for_configure(&self) -> Result<()> {
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fn wait_for_configure(
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event_queue: &Rc<RefCell<EventQueue<WindowState>>>,
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state: &Rc<RefCell<WindowState>>,
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) -> Result<()> {
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info!("Waiting for surface to be configured...");
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let mut state = self.state.borrow_mut();
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self.event_queue
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let mut state = state.borrow_mut();
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event_queue
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.borrow_mut()
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.blocking_dispatch(&mut state)?;
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.blocking_dispatch(&mut state)
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.context("Failed to dispatch events")?;
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info!("Blocking dispatch completed");
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let size = state.output_size();
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match (size.width, size.height) {
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(w, h) if w > 1 && h > 1 => {
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if size.width > 1 && size.height > 1 {
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info!("Configured output size: {:?}", size);
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Ok(())
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} else {
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return Err(anyhow::anyhow!("Invalid output size: {:?}", size));
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}
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_ => Err(anyhow::anyhow!("Invalid output size: {:?}", size)),
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}
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}
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fn initialize_renderer_and_ui(&mut self) -> Result<()> {
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let renderer = self.create_renderer()?;
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let component_definition = self
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.config
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.component_definition
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.as_ref()
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.ok_or_else(|| anyhow::anyhow!("Component definition not set"))?;
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let (window, component_instance) =
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self.initialize_slint_ui(renderer, component_definition)?;
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self.state.borrow_mut().set_window(window);
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self.component_instance = Some(component_instance);
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debug!("Surface configuration complete");
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Ok(())
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}
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fn create_renderer(&self) -> Result<FemtoVGRenderer> {
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let state_borrow = self.state.borrow();
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fn create_renderer(
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state: &Rc<RefCell<WindowState>>,
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display: &WlDisplay,
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) -> Result<FemtoVGRenderer> {
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let state_borrow = state.borrow();
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let size = state_borrow.size();
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let surface = state_borrow.surface().unwrap();
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debug!("Creating EGL context with size: {:?}", size);
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let context = EGLContext::builder()
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.with_display_id(self.display.id())
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.with_display_id(display.id())
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.with_surface_id(surface.id())
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.with_size(size)
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.build()
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@ -208,16 +198,22 @@ impl WindowingSystem {
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FemtoVGRenderer::new(context).context("Failed to create FemtoVGRenderer")
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}
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fn initialize_slint_ui(
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&self,
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renderer: FemtoVGRenderer,
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component_definition: &ComponentDefinition,
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) -> Result<(Rc<FemtoVGWindow>, Rc<ComponentInstance>)> {
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fn initialize_renderer_and_ui(
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state: &Rc<RefCell<WindowState>>,
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display: &WlDisplay,
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config: &WindowConfig,
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) -> Result<Rc<ComponentInstance>> {
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let renderer = Self::create_renderer(state, display)?;
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let component_definition = config
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.component_definition
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.as_ref()
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.ok_or_else(|| anyhow::anyhow!("Component definition not set"))?;
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let femtovg_window = FemtoVGWindow::new(renderer);
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let size = self.state.borrow().size();
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let size = state.borrow().size();
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info!("Initializing UI with size: {:?}", size);
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femtovg_window.set_size(slint::WindowSize::Physical(size));
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femtovg_window.set_scale_factor(self.config.scale_factor);
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femtovg_window.set_scale_factor(config.scale_factor);
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femtovg_window.set_position(LogicalPosition::new(0., 0.));
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debug!("Setting up custom Slint platform");
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@ -232,7 +228,9 @@ impl WindowingSystem {
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.show()
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.map_err(|e| anyhow::anyhow!("Failed to show component: {:?}", e))?;
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Ok((femtovg_window, slint_component))
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state.borrow_mut().set_window(Rc::clone(&femtovg_window));
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Ok(slint_component)
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}
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pub fn initialize_event_loop_handler(&mut self) {
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@ -242,17 +240,13 @@ impl WindowingSystem {
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Rc::clone(&self.state),
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);
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self.event_loop_handler = Some(event_loop_handler);
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self.event_loop_handler = event_loop_handler;
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}
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pub fn setup_event_sources(&self) -> Result<()> {
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let loop_handle = self.event_loop.handle();
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let event_loop_handler = self
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.event_loop_handler
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.as_ref()
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.ok_or_else(|| anyhow::anyhow!("EventLoopHandler not initialized"))?;
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event_loop_handler.setup_wayland_event_source(&loop_handle)?;
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self.event_loop_handler
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.setup_wayland_event_source(&loop_handle)?;
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Ok(())
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}
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@ -275,7 +269,7 @@ impl WindowingSystem {
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}
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pub fn component_instance(&self) -> Rc<ComponentInstance> {
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Rc::clone(self.component_instance.as_ref().unwrap())
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Rc::clone(&self.component_instance)
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}
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pub fn window(&self) -> Rc<FemtoVGWindow> {
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