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				https://codeberg.org/waydeer/layer-shika.git
				synced 2025-11-04 03:04:23 +00:00 
			
		
		
		
	refactor: remove unnecessary options and config
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						e607e24633
					
				
					 2 changed files with 61 additions and 67 deletions
				
			
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					@ -85,7 +85,7 @@ impl WindowingSystemBuilder {
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    pub fn build(self) -> Result<WindowingSystem> {
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					    pub fn build(self) -> Result<WindowingSystem> {
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        match self.config.component_definition {
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					        match self.config.component_definition {
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            Some(_) => WindowingSystem::new(self.config),
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					            Some(_) => WindowingSystem::new(&self.config),
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            None => Err(anyhow::anyhow!("Slint component not set")),
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					            None => Err(anyhow::anyhow!("Slint component not set")),
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        }
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					        }
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    }
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					    }
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					@ -9,12 +9,11 @@ use anyhow::{Context, Result};
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use config::WindowConfig;
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					use config::WindowConfig;
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use log::{debug, info};
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					use log::{debug, info};
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use slint::{platform::femtovg_renderer::FemtoVGRenderer, ComponentHandle, LogicalPosition};
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					use slint::{platform::femtovg_renderer::FemtoVGRenderer, ComponentHandle, LogicalPosition};
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use slint_interpreter::{ComponentDefinition, ComponentInstance};
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					use slint_interpreter::ComponentInstance;
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use smithay_client_toolkit::reexports::{
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					use smithay_client_toolkit::reexports::{
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    calloop::{EventLoop, LoopHandle},
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					    calloop::{EventLoop, LoopHandle},
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    protocols_wlr::layer_shell::v1::client::{
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					    protocols_wlr::layer_shell::v1::client::{
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        zwlr_layer_shell_v1::{self, ZwlrLayerShellV1},
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					        zwlr_layer_shell_v1::ZwlrLayerShellV1, zwlr_layer_surface_v1::ZwlrLayerSurfaceV1,
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        zwlr_layer_surface_v1::{Anchor, KeyboardInteractivity, ZwlrLayerSurfaceV1},
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    },
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					    },
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};
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					};
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use std::{
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					use std::{
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					@ -40,18 +39,17 @@ pub struct WindowingSystem {
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    state: Rc<RefCell<WindowState>>,
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					    state: Rc<RefCell<WindowState>>,
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    connection: Rc<Connection>,
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					    connection: Rc<Connection>,
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    event_queue: Rc<RefCell<EventQueue<WindowState>>>,
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					    event_queue: Rc<RefCell<EventQueue<WindowState>>>,
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    component_instance: Option<Rc<ComponentInstance>>,
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					    component_instance: Rc<ComponentInstance>,
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    display: WlDisplay,
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					    display: WlDisplay,
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    config: WindowConfig,
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    event_loop: EventLoop<'static, ()>,
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					    event_loop: EventLoop<'static, ()>,
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    event_loop_handler: Option<EventLoopHandler>,
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					    event_loop_handler: EventLoopHandler,
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}
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					}
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impl WindowingSystem {
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					impl WindowingSystem {
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    fn new(config: WindowConfig) -> Result<Self> {
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					    fn new(config: &WindowConfig) -> Result<Self> {
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        info!("Initializing WindowingSystem");
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					        info!("Initializing WindowingSystem");
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        let connection = Rc::new(Connection::connect_to_env()?);
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					        let connection = Rc::new(Connection::connect_to_env()?);
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        let state = Rc::new(RefCell::new(WindowState::new(&config)));
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					        let state = Rc::new(RefCell::new(WindowState::new(config)));
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        let display = connection.display();
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					        let display = connection.display();
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        let event_queue = Rc::new(RefCell::new(connection.new_event_queue()));
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					        let event_queue = Rc::new(RefCell::new(connection.new_event_queue()));
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					@ -66,26 +64,29 @@ impl WindowingSystem {
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            &seat,
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					            &seat,
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            &event_queue.borrow().handle(),
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					            &event_queue.borrow().handle(),
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            &state,
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					            &state,
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            &config,
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					            config,
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        );
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					        );
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        let event_loop = EventLoop::try_new().context("Failed to create event loop")?;
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					        Self::wait_for_configure(&event_queue, &state)?;
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        let mut system = Self {
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					        let component_instance = Self::initialize_renderer_and_ui(&state, &display, config)?;
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					        let event_loop = EventLoop::try_new().context("Failed to create event loop")?;
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					        let event_loop_handler = EventLoopHandler::new(
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					            Rc::clone(&event_queue),
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					            Rc::clone(&connection),
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					            Rc::clone(&state),
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					        );
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					        Ok(Self {
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            state,
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					            state,
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            connection,
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					            connection,
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            event_queue,
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					            event_queue,
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            component_instance: None,
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					            component_instance,
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            display,
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					            display,
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            config,
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            event_loop,
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					            event_loop,
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            event_loop_handler: None,
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					            event_loop_handler,
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        };
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					        })
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        system.wait_for_configure()?;
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        system.initialize_renderer_and_ui()?;
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        Ok(system)
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    }
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					    }
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    fn initialize_registry(connection: &Connection) -> Result<GlobalList> {
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					    fn initialize_registry(connection: &Connection) -> Result<GlobalList> {
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					@ -156,49 +157,38 @@ impl WindowingSystem {
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        surface.commit();
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					        surface.commit();
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    }
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					    }
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    fn wait_for_configure(&self) -> Result<()> {
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					    fn wait_for_configure(
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					        event_queue: &Rc<RefCell<EventQueue<WindowState>>>,
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					        state: &Rc<RefCell<WindowState>>,
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					    ) -> Result<()> {
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        info!("Waiting for surface to be configured...");
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					        info!("Waiting for surface to be configured...");
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        let mut state = self.state.borrow_mut();
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					        let mut state = state.borrow_mut();
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        self.event_queue
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					        event_queue
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            .borrow_mut()
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					            .borrow_mut()
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            .blocking_dispatch(&mut state)?;
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					            .blocking_dispatch(&mut state)
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					            .context("Failed to dispatch events")?;
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        info!("Blocking dispatch completed");
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					        info!("Blocking dispatch completed");
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        let size = state.output_size();
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					        let size = state.output_size();
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        match (size.width, size.height) {
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					        if size.width > 1 && size.height > 1 {
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            (w, h) if w > 1 && h > 1 => {
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            info!("Configured output size: {:?}", size);
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					            info!("Configured output size: {:?}", size);
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                Ok(())
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					        } else {
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					            return Err(anyhow::anyhow!("Invalid output size: {:?}", size));
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        }
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					        }
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            _ => Err(anyhow::anyhow!("Invalid output size: {:?}", size)),
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					        debug!("Surface configuration complete");
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        }
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    }
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    fn initialize_renderer_and_ui(&mut self) -> Result<()> {
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        let renderer = self.create_renderer()?;
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        let component_definition = self
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            .config
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            .component_definition
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            .as_ref()
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            .ok_or_else(|| anyhow::anyhow!("Component definition not set"))?;
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        let (window, component_instance) =
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            self.initialize_slint_ui(renderer, component_definition)?;
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        self.state.borrow_mut().set_window(window);
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        self.component_instance = Some(component_instance);
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        Ok(())
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					        Ok(())
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    }
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					    }
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    fn create_renderer(&self) -> Result<FemtoVGRenderer> {
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					    fn create_renderer(
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        let state_borrow = self.state.borrow();
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					        state: &Rc<RefCell<WindowState>>,
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					        display: &WlDisplay,
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					    ) -> Result<FemtoVGRenderer> {
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					        let state_borrow = state.borrow();
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        let size = state_borrow.size();
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					        let size = state_borrow.size();
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        let surface = state_borrow.surface().unwrap();
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					        let surface = state_borrow.surface().unwrap();
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        debug!("Creating EGL context with size: {:?}", size);
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					        debug!("Creating EGL context with size: {:?}", size);
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        let context = EGLContext::builder()
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					        let context = EGLContext::builder()
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            .with_display_id(self.display.id())
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					            .with_display_id(display.id())
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            .with_surface_id(surface.id())
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					            .with_surface_id(surface.id())
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            .with_size(size)
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					            .with_size(size)
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            .build()
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					            .build()
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					@ -208,16 +198,22 @@ impl WindowingSystem {
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        FemtoVGRenderer::new(context).context("Failed to create FemtoVGRenderer")
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					        FemtoVGRenderer::new(context).context("Failed to create FemtoVGRenderer")
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    }
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					    }
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    fn initialize_slint_ui(
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					    fn initialize_renderer_and_ui(
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        &self,
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					        state: &Rc<RefCell<WindowState>>,
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        renderer: FemtoVGRenderer,
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					        display: &WlDisplay,
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        component_definition: &ComponentDefinition,
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					        config: &WindowConfig,
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    ) -> Result<(Rc<FemtoVGWindow>, Rc<ComponentInstance>)> {
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					    ) -> Result<Rc<ComponentInstance>> {
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					        let renderer = Self::create_renderer(state, display)?;
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					        let component_definition = config
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					            .component_definition
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					            .as_ref()
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					            .ok_or_else(|| anyhow::anyhow!("Component definition not set"))?;
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        let femtovg_window = FemtoVGWindow::new(renderer);
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					        let femtovg_window = FemtoVGWindow::new(renderer);
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        let size = self.state.borrow().size();
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					        let size = state.borrow().size();
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        info!("Initializing UI with size: {:?}", size);
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					        info!("Initializing UI with size: {:?}", size);
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        femtovg_window.set_size(slint::WindowSize::Physical(size));
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					        femtovg_window.set_size(slint::WindowSize::Physical(size));
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        femtovg_window.set_scale_factor(self.config.scale_factor);
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					        femtovg_window.set_scale_factor(config.scale_factor);
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        femtovg_window.set_position(LogicalPosition::new(0., 0.));
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					        femtovg_window.set_position(LogicalPosition::new(0., 0.));
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        debug!("Setting up custom Slint platform");
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					        debug!("Setting up custom Slint platform");
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					@ -232,7 +228,9 @@ impl WindowingSystem {
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            .show()
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					            .show()
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            .map_err(|e| anyhow::anyhow!("Failed to show component: {:?}", e))?;
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					            .map_err(|e| anyhow::anyhow!("Failed to show component: {:?}", e))?;
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        Ok((femtovg_window, slint_component))
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					        state.borrow_mut().set_window(Rc::clone(&femtovg_window));
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					        Ok(slint_component)
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    }
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					    }
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    pub fn initialize_event_loop_handler(&mut self) {
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					    pub fn initialize_event_loop_handler(&mut self) {
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					@ -242,17 +240,13 @@ impl WindowingSystem {
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            Rc::clone(&self.state),
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					            Rc::clone(&self.state),
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        );
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					        );
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        self.event_loop_handler = Some(event_loop_handler);
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					        self.event_loop_handler = event_loop_handler;
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    }
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					    }
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    pub fn setup_event_sources(&self) -> Result<()> {
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					    pub fn setup_event_sources(&self) -> Result<()> {
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        let loop_handle = self.event_loop.handle();
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					        let loop_handle = self.event_loop.handle();
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        let event_loop_handler = self
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					        self.event_loop_handler
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            .event_loop_handler
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					            .setup_wayland_event_source(&loop_handle)?;
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            .as_ref()
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            .ok_or_else(|| anyhow::anyhow!("EventLoopHandler not initialized"))?;
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        event_loop_handler.setup_wayland_event_source(&loop_handle)?;
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        Ok(())
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					        Ok(())
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    }
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					    }
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					@ -275,7 +269,7 @@ impl WindowingSystem {
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    }
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					    }
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    pub fn component_instance(&self) -> Rc<ComponentInstance> {
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					    pub fn component_instance(&self) -> Rc<ComponentInstance> {
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        Rc::clone(self.component_instance.as_ref().unwrap())
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					        Rc::clone(&self.component_instance)
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    }
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					    }
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    pub fn window(&self) -> Rc<FemtoVGWindow> {
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					    pub fn window(&self) -> Rc<FemtoVGWindow> {
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