refactor: remove unnecessary event handler
parent
ba5b6e6d8f
commit
ce5fd96278
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@ -1,224 +0,0 @@
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use super::state::WindowState;
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use crate::impl_empty_dispatch;
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use log::info;
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use slint::platform::{PointerEventButton, WindowEvent};
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use smithay_client_toolkit::reexports::protocols_wlr::layer_shell::v1::client::{
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zwlr_layer_shell_v1::ZwlrLayerShellV1,
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zwlr_layer_surface_v1::{self, ZwlrLayerSurfaceV1},
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};
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use std::rc::Rc;
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use std::{cell::RefCell, rc::Weak};
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use wayland_client::WEnum;
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use wayland_client::{
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globals::GlobalListContents,
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protocol::{
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wl_compositor::WlCompositor,
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wl_output::{self, WlOutput},
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wl_pointer::{self, WlPointer},
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wl_registry::WlRegistry,
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wl_seat::WlSeat,
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wl_surface::WlSurface,
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},
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Connection, Dispatch, Proxy, QueueHandle,
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};
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pub struct WindowEventHandler {
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state: Weak<RefCell<WindowState>>,
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}
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impl WindowEventHandler {
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pub fn new(state: Weak<RefCell<WindowState>>) -> Self {
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Self { state }
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}
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pub fn state(&self) -> Rc<RefCell<WindowState>> {
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self.state.upgrade().unwrap()
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}
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fn handle_pointer_enter(&self, surface_x: f64, surface_y: f64) {
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if let Some(state) = self.state.upgrade() {
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state
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.borrow_mut()
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.set_current_pointer_position(surface_x, surface_y);
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if let Some(window) = state.borrow().window() {
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let logical_position = state.borrow().current_pointer_position();
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window.dispatch_event(WindowEvent::PointerMoved {
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position: logical_position,
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});
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}
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}
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}
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fn handle_pointer_leave(&self) {
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if let Some(state) = self.state.upgrade() {
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if let Some(window) = state.borrow().window() {
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window.dispatch_event(WindowEvent::PointerExited);
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}
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}
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}
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fn handle_pointer_motion(&self, surface_x: f64, surface_y: f64) {
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if let Some(state) = self.state.upgrade() {
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state
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.borrow_mut()
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.set_current_pointer_position(surface_x, surface_y);
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if let Some(window) = state.borrow().window() {
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let logical_position = state.borrow().current_pointer_position();
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window.dispatch_event(WindowEvent::PointerMoved {
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position: logical_position,
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});
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}
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}
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}
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fn handle_pointer_button(&self, button_state: wayland_client::WEnum<wl_pointer::ButtonState>) {
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if let Some(state) = self.state.upgrade() {
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let is_press = matches!(button_state, WEnum::Value(wl_pointer::ButtonState::Pressed));
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let current_position = state.borrow().current_pointer_position();
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if let Some(window) = state.borrow().window() {
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let event = if is_press {
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WindowEvent::PointerPressed {
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button: PointerEventButton::Left,
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position: current_position,
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}
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} else {
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WindowEvent::PointerReleased {
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button: PointerEventButton::Left,
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position: current_position,
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}
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};
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window.dispatch_event(event);
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}
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}
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}
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}
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impl Dispatch<ZwlrLayerSurfaceV1, ()> for WindowEventHandler {
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fn event(
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state: &mut Self,
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layer_surface: &ZwlrLayerSurfaceV1,
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event: zwlr_layer_surface_v1::Event,
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_data: &(),
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_conn: &Connection,
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_queue_handle: &QueueHandle<Self>,
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) {
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match event {
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zwlr_layer_surface_v1::Event::Configure {
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serial,
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width,
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height,
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} => {
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info!("Layer surface configured with size: {}x{}", width, height);
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layer_surface.ack_configure(serial);
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if let Some(state) = state.state.upgrade() {
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let state_borrow = state.borrow();
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if width > 0 && height > 0 {
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state_borrow
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.update_size(state_borrow.output_size().width, state_borrow.height());
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} else {
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let current_size = state_borrow.output_size();
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state_borrow.update_size(current_size.width, current_size.height);
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}
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}
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}
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zwlr_layer_surface_v1::Event::Closed => {
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info!("Layer surface closed");
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}
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_ => {}
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}
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}
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}
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impl Dispatch<WlOutput, ()> for WindowEventHandler {
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fn event(
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state: &mut Self,
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_proxy: &WlOutput,
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event: <WlOutput as Proxy>::Event,
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_data: &(),
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_conn: &Connection,
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_qhandle: &QueueHandle<Self>,
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) {
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match event {
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wl_output::Event::Mode { width, height, .. } => {
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info!("WlOutput size changed to {}x{}", width, height);
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if let Some(state) = state.state.upgrade() {
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let state_borrow = state.borrow();
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let width = width.try_into().unwrap_or_default();
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let height = height.try_into().unwrap_or_default();
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state_borrow.set_output_size(width, height);
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}
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}
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wl_output::Event::Description { ref description } => {
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info!("WlOutput description: {:?}", description);
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}
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wl_output::Event::Scale { ref factor } => {
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info!("WlOutput factor scale: {:?}", factor);
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}
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wl_output::Event::Name { ref name } => {
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info!("WlOutput name: {:?}", name);
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}
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wl_output::Event::Geometry {
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x,
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y,
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physical_width,
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physical_height,
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subpixel,
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make,
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model,
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transform,
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} => {
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info!("WlOutput geometry: x={}, y={}, physical_width={}, physical_height={}, subpixel={:?}, make={:?}, model={:?}, transform={:?}", x, y, physical_width, physical_height, subpixel, make, model, transform);
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}
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wl_output::Event::Done => {
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info!("WlOutput done");
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}
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_ => {}
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}
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}
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}
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impl Dispatch<WlPointer, ()> for WindowEventHandler {
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fn event(
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state: &mut Self,
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_proxy: &WlPointer,
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event: <WlPointer as Proxy>::Event,
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_data: &(),
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_conn: &Connection,
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_qhandle: &QueueHandle<Self>,
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) {
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match event {
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wl_pointer::Event::Enter {
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surface_x,
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surface_y,
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..
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} => {
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state.handle_pointer_enter(surface_x, surface_y);
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}
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wl_pointer::Event::Leave { .. } => {
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state.handle_pointer_leave();
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}
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wl_pointer::Event::Motion {
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surface_x,
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surface_y,
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..
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} => {
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state.handle_pointer_motion(surface_x, surface_y);
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}
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wl_pointer::Event::Button {
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state: button_state,
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..
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} => {
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state.handle_pointer_button(button_state);
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}
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_ => {}
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}
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}
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}
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impl_empty_dispatch!(
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(WlRegistry, GlobalListContents),
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(WlCompositor, ()),
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(WlSurface, ()),
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(ZwlrLayerShellV1, ()),
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(WlSeat, ())
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);
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@ -6,28 +6,29 @@ use std::rc::{Rc, Weak};
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use wayland_client::{Connection, EventQueue};
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use crate::rendering::femtovg_window::FemtoVGWindow;
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use crate::windowing::event_handler::WindowEventHandler;
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use super::state::WindowState;
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pub struct EventLoopHandler {
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window: Weak<FemtoVGWindow>,
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wayland_queue: Weak<RefCell<EventQueue<WindowEventHandler>>>,
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wayland_queue: Weak<RefCell<EventQueue<WindowState>>>,
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connection: Weak<Connection>,
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event_handler: Weak<RefCell<WindowEventHandler>>,
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state: Weak<RefCell<WindowState>>,
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}
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impl EventLoopHandler {
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pub fn new(
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window: Weak<FemtoVGWindow>,
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wayland_queue: Weak<RefCell<EventQueue<WindowEventHandler>>>,
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wayland_queue: Weak<RefCell<EventQueue<WindowState>>>,
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connection: Weak<Connection>,
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event_handler: Weak<RefCell<WindowEventHandler>>,
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state: Weak<RefCell<WindowState>>,
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) -> Self {
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debug!("Creating EventLoopHandler");
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Self {
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window,
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wayland_queue,
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connection,
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event_handler,
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state,
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}
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}
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@ -35,7 +36,7 @@ impl EventLoopHandler {
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debug!("Setting up Wayland event source");
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let wayland_queue = Weak::clone(&self.wayland_queue);
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let event_handler = Weak::clone(&self.event_handler);
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let state = Weak::clone(&self.state);
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let connection = self.connection.upgrade().ok_or_else(|| {
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anyhow!("Failed to get Wayland connection reference in Wayland event source")
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})?;
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@ -49,18 +50,13 @@ impl EventLoopHandler {
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let wayland_queue = wayland_queue
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.upgrade()
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.ok_or_else(|| anyhow!("Failed to get Wayland queue reference"))?;
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let event_handler = event_handler
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let state = state
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.upgrade()
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.ok_or_else(|| anyhow!("Failed to get event handler reference"))?;
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let window = window
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.upgrade()
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.ok_or_else(|| anyhow!("Failed to get window reference"))?;
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Self::handle_wayland_events(
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connection,
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&wayland_queue,
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&event_handler,
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&window,
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)?;
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Self::handle_wayland_events(connection, &wayland_queue, &state, &window)?;
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Ok(PostAction::Continue)
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})();
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@ -77,8 +73,8 @@ impl EventLoopHandler {
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fn handle_wayland_events(
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connection: &Connection,
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wayland_queue: &Rc<RefCell<EventQueue<WindowEventHandler>>>,
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event_handler: &Rc<RefCell<WindowEventHandler>>,
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wayland_queue: &Rc<RefCell<EventQueue<WindowState>>>,
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state: &Rc<RefCell<WindowState>>,
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window: &Rc<FemtoVGWindow>,
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) -> Result<()> {
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connection
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@ -93,7 +89,7 @@ impl EventLoopHandler {
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}
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event_queue
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.dispatch_pending(&mut *event_handler.borrow_mut())
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.dispatch_pending(&mut *state.borrow_mut())
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.map_err(|e| anyhow!("Failed to dispatch Wayland events: {}", e))?;
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slint::platform::update_timers_and_animations();
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@ -2,7 +2,7 @@
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macro_rules! impl_empty_dispatch {
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($(($t:ty, $u:ty)),+) => {
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$(
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impl Dispatch<$t, $u> for WindowEventHandler {
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impl Dispatch<$t, $u> for WindowState {
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fn event(
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_state: &mut Self,
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_proxy: &$t,
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@ -1,4 +1,4 @@
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use self::{event_handler::WindowEventHandler, event_loop::EventLoopHandler, state::WindowState};
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use self::{event_loop::EventLoopHandler, state::WindowState};
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use crate::{
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bind_globals,
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rendering::{
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@ -29,7 +29,6 @@ use wayland_client::{
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Connection, EventQueue, Proxy, QueueHandle,
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};
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mod event_handler;
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mod event_loop;
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mod macros;
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mod state;
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@ -150,9 +149,8 @@ impl WindowingSystemBuilder {
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pub struct WindowingSystem<'a> {
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state: Rc<RefCell<WindowState>>,
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connection: Rc<Connection>,
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event_handler: Rc<RefCell<WindowEventHandler>>,
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window: Option<Rc<FemtoVGWindow>>,
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event_queue: Rc<RefCell<EventQueue<WindowEventHandler>>>,
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event_queue: Rc<RefCell<EventQueue<WindowState>>>,
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component_instance: Option<Rc<ComponentInstance>>,
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display: WlDisplay,
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config: WindowConfig,
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@ -165,7 +163,6 @@ impl<'a> WindowingSystem<'a> {
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info!("Initializing WindowingSystem");
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let connection = Rc::new(Connection::connect_to_env()?);
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let state = Rc::new(RefCell::new(WindowState::new(&config)));
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let event_handler = Rc::new(RefCell::new(WindowEventHandler::new(Rc::downgrade(&state))));
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let display = connection.display();
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let event_queue = Rc::new(RefCell::new(connection.new_event_queue()));
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let global_list = Self::initialize_registry(&connection)?;
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@ -178,7 +175,7 @@ impl<'a> WindowingSystem<'a> {
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&layer_shell,
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&seat,
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&event_queue.borrow().handle(),
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&event_handler,
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&state,
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&config,
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);
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@ -187,7 +184,6 @@ impl<'a> WindowingSystem<'a> {
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let mut system = Self {
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state,
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connection,
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event_handler,
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window: None,
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event_queue,
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component_instance: None,
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@ -199,21 +195,19 @@ impl<'a> WindowingSystem<'a> {
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system.wait_for_configure()?;
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system.initialize_renderer_and_ui()?;
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system.initialize_event_loop_handler();
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system.setup_event_sources()?;
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Ok(system)
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}
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fn initialize_registry(connection: &Connection) -> Result<GlobalList> {
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registry_queue_init::<WindowEventHandler>(connection)
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registry_queue_init::<WindowState>(connection)
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.map(|(global_list, _)| global_list)
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.context("Failed to initialize registry")
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}
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fn bind_globals(
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global_list: &GlobalList,
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queue_handle: &QueueHandle<WindowEventHandler>,
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queue_handle: &QueueHandle<WindowState>,
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) -> Result<(WlCompositor, WlOutput, ZwlrLayerShellV1, WlSeat)> {
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bind_globals!(
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global_list,
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@ -230,8 +224,8 @@ impl<'a> WindowingSystem<'a> {
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output: &WlOutput,
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layer_shell: &ZwlrLayerShellV1,
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seat: &WlSeat,
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queue_handle: &QueueHandle<WindowEventHandler>,
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event_handler: &Rc<RefCell<WindowEventHandler>>,
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queue_handle: &QueueHandle<WindowState>,
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state: &Rc<RefCell<WindowState>>,
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config: &WindowConfig,
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) {
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let surface = Rc::new(compositor.create_surface(queue_handle, ()));
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@ -246,9 +240,7 @@ impl<'a> WindowingSystem<'a> {
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let pointer = Rc::new(seat.get_pointer(queue_handle, ()));
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let binding = event_handler.borrow_mut();
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let binding = binding.state();
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let mut state = binding.borrow_mut();
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let mut state = state.borrow_mut();
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state.set_surface(Rc::clone(&surface));
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state.set_layer_surface(Rc::clone(&layer_surface));
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state.set_pointer(pointer);
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@ -277,19 +269,17 @@ impl<'a> WindowingSystem<'a> {
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fn wait_for_configure(&self) -> Result<()> {
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info!("Waiting for surface to be configured...");
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loop {
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self.connection.flush()?;
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let mut state = self.state.borrow_mut();
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self.event_queue
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.borrow_mut()
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.blocking_dispatch(&mut self.event_handler.borrow_mut())
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.blocking_dispatch(&mut state)
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.context("Failed to dispatch events")?;
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let state = self.state.borrow();
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info!("Blocking dispatch completed");
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let size = state.output_size();
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if size.width > 1 && size.height > 1 {
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info!("Configured output size: {:?}", size);
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break;
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}
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} else {
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return Err(anyhow::anyhow!("Invalid output size: {:?}", size));
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}
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debug!("Surface configuration complete");
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Ok(())
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@ -361,7 +351,7 @@ impl<'a> WindowingSystem<'a> {
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Rc::downgrade(self.window.as_ref().unwrap()),
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Rc::downgrade(&self.event_queue),
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Rc::downgrade(&self.connection),
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Rc::downgrade(&self.event_handler),
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Rc::downgrade(&self.state),
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);
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self.event_loop_handler = Some(event_loop_handler);
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|
@ -385,6 +375,8 @@ impl<'a> WindowingSystem<'a> {
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pub fn run(&mut self) -> Result<()> {
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info!("Starting WindowingSystem main loop");
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self.initialize_event_loop_handler();
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self.setup_event_sources()?;
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if let Some(window) = &self.window {
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window.render_frame_if_dirty();
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}
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|
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|
@ -0,0 +1,175 @@
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use crate::impl_empty_dispatch;
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use log::info;
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use slint::platform::{PointerEventButton, WindowEvent};
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use smithay_client_toolkit::reexports::protocols_wlr::layer_shell::v1::client::{
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zwlr_layer_shell_v1::ZwlrLayerShellV1,
|
||||
zwlr_layer_surface_v1::{self, ZwlrLayerSurfaceV1},
|
||||
};
|
||||
use wayland_client::WEnum;
|
||||
use wayland_client::{
|
||||
globals::GlobalListContents,
|
||||
protocol::{
|
||||
wl_compositor::WlCompositor,
|
||||
wl_output::{self, WlOutput},
|
||||
wl_pointer::{self, WlPointer},
|
||||
wl_registry::WlRegistry,
|
||||
wl_seat::WlSeat,
|
||||
wl_surface::WlSurface,
|
||||
},
|
||||
Connection, Dispatch, Proxy, QueueHandle,
|
||||
};
|
||||
|
||||
use super::WindowState;
|
||||
|
||||
impl Dispatch<ZwlrLayerSurfaceV1, ()> for WindowState {
|
||||
fn event(
|
||||
state: &mut Self,
|
||||
layer_surface: &ZwlrLayerSurfaceV1,
|
||||
event: zwlr_layer_surface_v1::Event,
|
||||
_data: &(),
|
||||
_conn: &Connection,
|
||||
_queue_handle: &QueueHandle<Self>,
|
||||
) {
|
||||
match event {
|
||||
zwlr_layer_surface_v1::Event::Configure {
|
||||
serial,
|
||||
width,
|
||||
height,
|
||||
} => {
|
||||
info!("Layer surface configured with size: {}x{}", width, height);
|
||||
layer_surface.ack_configure(serial);
|
||||
if width > 0 && height > 0 {
|
||||
state.update_size(state.output_size().width, state.height());
|
||||
} else {
|
||||
let current_size = state.output_size();
|
||||
state.update_size(current_size.width, current_size.height);
|
||||
}
|
||||
}
|
||||
zwlr_layer_surface_v1::Event::Closed => {
|
||||
info!("Layer surface closed");
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Dispatch<WlOutput, ()> for WindowState {
|
||||
fn event(
|
||||
state: &mut Self,
|
||||
_proxy: &WlOutput,
|
||||
event: <WlOutput as Proxy>::Event,
|
||||
_data: &(),
|
||||
_conn: &Connection,
|
||||
_qhandle: &QueueHandle<Self>,
|
||||
) {
|
||||
match event {
|
||||
wl_output::Event::Mode { width, height, .. } => {
|
||||
info!("WlOutput size changed to {}x{}", width, height);
|
||||
let width = width.try_into().unwrap_or_default();
|
||||
let height = height.try_into().unwrap_or_default();
|
||||
state.set_output_size(width, height);
|
||||
}
|
||||
wl_output::Event::Description { ref description } => {
|
||||
info!("WlOutput description: {:?}", description);
|
||||
}
|
||||
wl_output::Event::Scale { ref factor } => {
|
||||
info!("WlOutput factor scale: {:?}", factor);
|
||||
}
|
||||
wl_output::Event::Name { ref name } => {
|
||||
info!("WlOutput name: {:?}", name);
|
||||
}
|
||||
wl_output::Event::Geometry {
|
||||
x,
|
||||
y,
|
||||
physical_width,
|
||||
physical_height,
|
||||
subpixel,
|
||||
make,
|
||||
model,
|
||||
transform,
|
||||
} => {
|
||||
info!("WlOutput geometry: x={}, y={}, physical_width={}, physical_height={}, subpixel={:?}, make={:?}, model={:?}, transform={:?}", x, y, physical_width, physical_height, subpixel, make, model, transform);
|
||||
}
|
||||
wl_output::Event::Done => {
|
||||
info!("WlOutput done");
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Dispatch<WlPointer, ()> for WindowState {
|
||||
fn event(
|
||||
state: &mut Self,
|
||||
_proxy: &WlPointer,
|
||||
event: <WlPointer as Proxy>::Event,
|
||||
_data: &(),
|
||||
_conn: &Connection,
|
||||
_qhandle: &QueueHandle<Self>,
|
||||
) {
|
||||
match event {
|
||||
wl_pointer::Event::Enter {
|
||||
surface_x,
|
||||
surface_y,
|
||||
..
|
||||
} => {
|
||||
state.set_current_pointer_position(surface_x, surface_y);
|
||||
let logical_position = state.current_pointer_position();
|
||||
if let Some(window) = state.window() {
|
||||
window.dispatch_event(WindowEvent::PointerMoved {
|
||||
position: logical_position,
|
||||
});
|
||||
}
|
||||
}
|
||||
wl_pointer::Event::Leave { .. } => {
|
||||
if let Some(window) = state.window() {
|
||||
window.dispatch_event(WindowEvent::PointerExited);
|
||||
}
|
||||
}
|
||||
wl_pointer::Event::Motion {
|
||||
surface_x,
|
||||
surface_y,
|
||||
..
|
||||
} => {
|
||||
state.set_current_pointer_position(surface_x, surface_y);
|
||||
if let Some(window) = state.window() {
|
||||
let logical_position = state.current_pointer_position();
|
||||
window.dispatch_event(WindowEvent::PointerMoved {
|
||||
position: logical_position,
|
||||
});
|
||||
}
|
||||
}
|
||||
wl_pointer::Event::Button {
|
||||
state: button_state,
|
||||
..
|
||||
} => {
|
||||
let is_press =
|
||||
matches!(button_state, WEnum::Value(wl_pointer::ButtonState::Pressed));
|
||||
let current_position = state.current_pointer_position();
|
||||
if let Some(window) = state.window() {
|
||||
let event = if is_press {
|
||||
WindowEvent::PointerPressed {
|
||||
button: PointerEventButton::Left,
|
||||
position: current_position,
|
||||
}
|
||||
} else {
|
||||
WindowEvent::PointerReleased {
|
||||
button: PointerEventButton::Left,
|
||||
position: current_position,
|
||||
}
|
||||
};
|
||||
window.dispatch_event(event);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl_empty_dispatch!(
|
||||
(WlRegistry, GlobalListContents),
|
||||
(WlCompositor, ()),
|
||||
(WlSurface, ()),
|
||||
(ZwlrLayerShellV1, ()),
|
||||
(WlSeat, ())
|
||||
);
|
|
@ -5,13 +5,14 @@ use slint::{LogicalPosition, PhysicalSize};
|
|||
use smithay_client_toolkit::reexports::protocols_wlr::layer_shell::v1::client::zwlr_layer_surface_v1::ZwlrLayerSurfaceV1;
|
||||
use wayland_client::protocol::{wl_pointer::WlPointer, wl_surface::WlSurface};
|
||||
use crate::rendering::femtovg_window::FemtoVGWindow;
|
||||
|
||||
use super::WindowConfig;
|
||||
|
||||
pub mod dispatches;
|
||||
|
||||
pub struct WindowState {
|
||||
surface: Option<Rc<WlSurface>>,
|
||||
layer_surface: Option<Rc<ZwlrLayerSurfaceV1>>,
|
||||
size: Cell<PhysicalSize>,
|
||||
size: PhysicalSize,
|
||||
output_size: Cell<PhysicalSize>,
|
||||
pointer: Option<Rc<WlPointer>>,
|
||||
window: Option<Rc<FemtoVGWindow>>,
|
||||
|
@ -26,7 +27,7 @@ impl WindowState {
|
|||
Self {
|
||||
surface: None,
|
||||
layer_surface: None,
|
||||
size: Cell::new(PhysicalSize::default()),
|
||||
size: PhysicalSize::default(),
|
||||
output_size: Cell::new(PhysicalSize::default()),
|
||||
pointer: None,
|
||||
window: None,
|
||||
|
@ -37,9 +38,8 @@ impl WindowState {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn update_size(&self, width: u32, height: u32) {
|
||||
pub fn update_size(&mut self, width: u32, height: u32) {
|
||||
let new_size = PhysicalSize::new(width, height);
|
||||
self.size.set(new_size);
|
||||
if let Some(window) = &self.window() {
|
||||
info!("Updating window size to {}x{}", width, height);
|
||||
window.set_size(slint::WindowSize::Physical(new_size));
|
||||
|
@ -55,6 +55,7 @@ impl WindowState {
|
|||
if let Some(s) = self.surface.as_ref() {
|
||||
s.commit();
|
||||
}
|
||||
self.size = new_size;
|
||||
}
|
||||
|
||||
pub fn set_current_pointer_position(&mut self, physical_x: f64, physical_y: f64) {
|
||||
|
@ -67,12 +68,12 @@ impl WindowState {
|
|||
}
|
||||
|
||||
pub fn size(&self) -> PhysicalSize {
|
||||
self.size.get()
|
||||
self.size
|
||||
}
|
||||
pub fn output_size(&self) -> PhysicalSize {
|
||||
self.output_size.get()
|
||||
}
|
||||
pub fn current_pointer_position(&self) -> LogicalPosition {
|
||||
pub const fn current_pointer_position(&self) -> LogicalPosition {
|
||||
self.current_pointer_position
|
||||
}
|
||||
pub fn window(&self) -> Option<Rc<FemtoVGWindow>> {
|
Loading…
Reference in New Issue