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	refactor: remove unnecessary reference to window
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					 2 changed files with 5 additions and 7 deletions
				
			
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					@ -149,7 +149,6 @@ impl WindowingSystemBuilder {
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pub struct WindowingSystem<'a> {
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					pub struct WindowingSystem<'a> {
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    state: Rc<RefCell<WindowState>>,
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					    state: Rc<RefCell<WindowState>>,
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    connection: Rc<Connection>,
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					    connection: Rc<Connection>,
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    window: Option<Rc<FemtoVGWindow>>,
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    event_queue: Rc<RefCell<EventQueue<WindowState>>>,
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					    event_queue: Rc<RefCell<EventQueue<WindowState>>>,
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    component_instance: Option<Rc<ComponentInstance>>,
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					    component_instance: Option<Rc<ComponentInstance>>,
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    display: WlDisplay,
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					    display: WlDisplay,
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					@ -184,7 +183,6 @@ impl<'a> WindowingSystem<'a> {
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        let mut system = Self {
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					        let mut system = Self {
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            state,
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					            state,
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            connection,
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					            connection,
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            window: None,
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            event_queue,
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					            event_queue,
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            component_instance: None,
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					            component_instance: None,
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            display,
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					            display,
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					@ -295,7 +293,6 @@ impl<'a> WindowingSystem<'a> {
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        let (window, component_instance) =
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					        let (window, component_instance) =
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            self.initialize_slint_ui(renderer, component_definition)?;
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					            self.initialize_slint_ui(renderer, component_definition)?;
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        self.window = Some(Rc::clone(&window));
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        self.state.borrow_mut().set_window(window);
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					        self.state.borrow_mut().set_window(window);
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        self.component_instance = Some(component_instance);
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					        self.component_instance = Some(component_instance);
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					@ -348,7 +345,7 @@ impl<'a> WindowingSystem<'a> {
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    pub fn initialize_event_loop_handler(&mut self) {
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					    pub fn initialize_event_loop_handler(&mut self) {
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        let event_loop_handler = EventLoopHandler::new(
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					        let event_loop_handler = EventLoopHandler::new(
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            Rc::downgrade(self.window.as_ref().unwrap()),
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					            Rc::downgrade(self.state.borrow().window().as_ref().unwrap()),
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            Rc::downgrade(&self.event_queue),
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					            Rc::downgrade(&self.event_queue),
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            Rc::downgrade(&self.connection),
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					            Rc::downgrade(&self.connection),
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            Rc::downgrade(&self.state),
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					            Rc::downgrade(&self.state),
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					@ -377,7 +374,7 @@ impl<'a> WindowingSystem<'a> {
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        info!("Starting WindowingSystem main loop");
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					        info!("Starting WindowingSystem main loop");
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        self.initialize_event_loop_handler();
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					        self.initialize_event_loop_handler();
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        self.setup_event_sources()?;
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					        self.setup_event_sources()?;
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        if let Some(window) = &self.window {
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					        if let Some(window) = &self.state.borrow().window() {
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            window.render_frame_if_dirty();
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					            window.render_frame_if_dirty();
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        }
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					        }
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					@ -391,7 +388,7 @@ impl<'a> WindowingSystem<'a> {
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    }
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					    }
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    pub fn window(&self) -> Rc<FemtoVGWindow> {
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					    pub fn window(&self) -> Rc<FemtoVGWindow> {
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        Rc::clone(self.window.as_ref().unwrap())
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					        Rc::clone(self.state().window().as_ref().unwrap())
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    }
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					    }
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    pub fn state(&self) -> Ref<WindowState> {
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					    pub fn state(&self) -> Ref<WindowState> {
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					@ -67,9 +67,10 @@ impl WindowState {
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        self.current_pointer_position = logical_position;
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					        self.current_pointer_position = logical_position;
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    }
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					    }
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    pub fn size(&self) -> PhysicalSize {
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					    pub const fn size(&self) -> PhysicalSize {
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        self.size
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					        self.size
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    }
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					    }
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    pub fn output_size(&self) -> PhysicalSize {
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					    pub fn output_size(&self) -> PhysicalSize {
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        self.output_size.get()
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					        self.output_size.get()
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    }
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					    }
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