refactor: rework event loop handling
parent
fa353f4838
commit
21e6e3e7f3
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@ -1,82 +0,0 @@
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use anyhow::{anyhow, Result};
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use log::{debug, error};
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use smithay_client_toolkit::reexports::calloop::{self, Interest, Mode, PostAction};
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use std::cell::RefCell;
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use std::rc::Rc;
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use wayland_client::{Connection, EventQueue};
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use crate::rendering::femtovg_window::FemtoVGWindow;
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use super::state::WindowState;
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pub struct EventLoopHandler {
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wayland_queue: Rc<RefCell<EventQueue<WindowState>>>,
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connection: Rc<Connection>,
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state: Rc<RefCell<WindowState>>,
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}
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impl EventLoopHandler {
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pub fn new(
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wayland_queue: Rc<RefCell<EventQueue<WindowState>>>,
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connection: Rc<Connection>,
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state: Rc<RefCell<WindowState>>,
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) -> Self {
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debug!("Creating EventLoopHandler");
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Self {
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wayland_queue,
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connection,
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state,
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}
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}
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pub fn setup_wayland_event_source(&self, loop_handle: &calloop::LoopHandle<()>) -> Result<()> {
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debug!("Setting up Wayland event source");
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let wayland_queue = Rc::clone(&self.wayland_queue);
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let state = Rc::clone(&self.state);
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let connection = Rc::clone(&self.connection);
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loop_handle
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.insert_source(
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calloop::generic::Generic::new(connection, Interest::READ, Mode::Level),
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move |_, connection, ()| {
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let result: Result<PostAction, anyhow::Error> = (|| {
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let binding = state.borrow().window();
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let window = binding.as_ref().ok_or_else(|| {
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anyhow!("Window not initialized in Wayland event source")
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})?;
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Self::handle_wayland_events(connection, &wayland_queue, &state, window)?;
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Ok(PostAction::Continue)
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})();
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result.map_err(|e| {
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error!("Error handling Wayland events: {}", e);
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std::io::Error::new(std::io::ErrorKind::Other, e)
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})
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},
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)
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.map_err(|e| anyhow!("Failed to insert Wayland event source: {}", e))?;
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Ok(())
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}
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fn handle_wayland_events(
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connection: &Connection,
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wayland_queue: &Rc<RefCell<EventQueue<WindowState>>>,
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state: &Rc<RefCell<WindowState>>,
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window: &Rc<FemtoVGWindow>,
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) -> Result<()> {
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connection.flush()?;
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let mut event_queue = wayland_queue.borrow_mut();
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if let Some(guard) = event_queue.prepare_read() {
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guard.read()?;
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}
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event_queue.blocking_dispatch(&mut state.borrow_mut())?;
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slint::platform::update_timers_and_animations();
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window.render_frame_if_dirty();
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Ok(())
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}
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}
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@ -1,4 +1,4 @@
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use self::{event_loop::EventLoopHandler, state::WindowState};
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use self::state::WindowState;
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use crate::{
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bind_globals,
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rendering::{
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@ -7,19 +7,16 @@ use crate::{
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};
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use anyhow::{Context, Result};
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use config::WindowConfig;
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use log::{debug, info};
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use log::{debug, error, info};
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use slint::{platform::femtovg_renderer::FemtoVGRenderer, ComponentHandle, LogicalPosition};
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use slint_interpreter::ComponentInstance;
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use smithay_client_toolkit::reexports::{
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calloop::{EventLoop, LoopHandle},
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calloop::{self, EventLoop, Interest, LoopHandle, Mode, PostAction},
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protocols_wlr::layer_shell::v1::client::{
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zwlr_layer_shell_v1::ZwlrLayerShellV1, zwlr_layer_surface_v1::ZwlrLayerSurfaceV1,
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},
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};
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use std::{
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cell::{Ref, RefCell},
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rc::Rc,
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};
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use std::{cell::RefCell, rc::Rc};
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use wayland_client::{
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globals::{registry_queue_init, GlobalList},
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protocol::{
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@ -31,51 +28,46 @@ use wayland_client::{
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pub mod builder;
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mod config;
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mod event_loop;
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mod macros;
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mod state;
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pub struct WindowingSystem {
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state: Rc<RefCell<WindowState>>,
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state: WindowState,
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connection: Rc<Connection>,
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event_queue: Rc<RefCell<EventQueue<WindowState>>>,
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component_instance: Rc<ComponentInstance>,
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event_loop: EventLoop<'static, ()>,
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event_loop_handler: EventLoopHandler,
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event_loop: EventLoop<'static, WindowState>,
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}
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impl WindowingSystem {
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fn new(config: &WindowConfig) -> Result<Self> {
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info!("Initializing WindowingSystem");
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let connection = Rc::new(Connection::connect_to_env()?);
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let state = Rc::new(RefCell::new(WindowState::new(config)));
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let display = connection.display();
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let event_queue = Rc::new(RefCell::new(connection.new_event_queue()));
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let global_list = Self::initialize_registry(&connection)?;
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let event_queue = Rc::new(RefCell::new(connection.new_event_queue()));
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let (compositor, output, layer_shell, seat) =
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Self::bind_globals(&global_list, &event_queue.borrow().handle())?;
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let mut state = WindowState::new(config);
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Self::setup_surface(
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&compositor,
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&output,
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&layer_shell,
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&seat,
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&event_queue.borrow().handle(),
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&state,
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&mut state,
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config,
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);
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Self::wait_for_configure(&event_queue, &state)?;
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Self::wait_for_configure(&event_queue, &mut state)?;
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let display = connection.display();
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let component_instance = Self::initialize_renderer_and_ui(&state, &display, config)?;
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let component_instance = Self::initialize_renderer_and_ui(&mut state, &display, config)?;
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let event_loop = EventLoop::try_new().context("Failed to create event loop")?;
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let event_loop_handler = EventLoopHandler::new(
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Rc::clone(&event_queue),
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Rc::clone(&connection),
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Rc::clone(&state),
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);
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Ok(Self {
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state,
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@ -83,7 +75,6 @@ impl WindowingSystem {
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event_queue,
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component_instance,
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event_loop,
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event_loop_handler,
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})
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}
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@ -113,7 +104,7 @@ impl WindowingSystem {
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layer_shell: &ZwlrLayerShellV1,
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seat: &WlSeat,
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queue_handle: &QueueHandle<WindowState>,
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state: &Rc<RefCell<WindowState>>,
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state: &mut WindowState,
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config: &WindowConfig,
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) {
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let surface = Rc::new(compositor.create_surface(queue_handle, ()));
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@ -128,7 +119,6 @@ impl WindowingSystem {
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let pointer = Rc::new(seat.get_pointer(queue_handle, ()));
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let mut state = state.borrow_mut();
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state.set_surface(Rc::clone(&surface));
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state.set_layer_surface(Rc::clone(&layer_surface));
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state.set_pointer(pointer);
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@ -157,13 +147,12 @@ impl WindowingSystem {
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fn wait_for_configure(
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event_queue: &Rc<RefCell<EventQueue<WindowState>>>,
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state: &Rc<RefCell<WindowState>>,
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state: &mut WindowState,
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) -> Result<()> {
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info!("Waiting for surface to be configured...");
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let mut state = state.borrow_mut();
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event_queue
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.borrow_mut()
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.blocking_dispatch(&mut state)
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.blocking_dispatch(state)
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.context("Failed to dispatch events")?;
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info!("Blocking dispatch completed");
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let size = state.output_size();
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@ -176,13 +165,9 @@ impl WindowingSystem {
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Ok(())
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}
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fn create_renderer(
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state: &Rc<RefCell<WindowState>>,
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display: &WlDisplay,
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) -> Result<FemtoVGRenderer> {
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let state_borrow = state.borrow();
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let size = state_borrow.size();
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let surface = state_borrow.surface().unwrap();
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fn create_renderer(state: &WindowState, display: &WlDisplay) -> Result<FemtoVGRenderer> {
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let size = state.size();
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let surface = state.surface().unwrap();
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debug!("Creating EGL context with size: {:?}", size);
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let context = EGLContext::builder()
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@ -197,7 +182,7 @@ impl WindowingSystem {
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}
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fn initialize_renderer_and_ui(
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state: &Rc<RefCell<WindowState>>,
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state: &mut WindowState,
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display: &WlDisplay,
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config: &WindowConfig,
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) -> Result<Rc<ComponentInstance>> {
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@ -208,7 +193,7 @@ impl WindowingSystem {
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.ok_or_else(|| anyhow::anyhow!("Component definition not set"))?;
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let femtovg_window = FemtoVGWindow::new(renderer);
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let size = state.borrow().size();
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let size = state.size();
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info!("Initializing UI with size: {:?}", size);
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femtovg_window.set_size(slint::WindowSize::Physical(size));
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femtovg_window.set_scale_factor(config.scale_factor);
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@ -226,43 +211,29 @@ impl WindowingSystem {
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.show()
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.map_err(|e| anyhow::anyhow!("Failed to show component: {:?}", e))?;
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state.borrow_mut().set_window(Rc::clone(&femtovg_window));
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state.set_window(Rc::clone(&femtovg_window));
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Ok(slint_component)
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}
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fn initialize_event_loop_handler(&mut self) {
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let event_loop_handler = EventLoopHandler::new(
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Rc::clone(&self.event_queue),
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Rc::clone(&self.connection),
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Rc::clone(&self.state),
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);
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self.event_loop_handler = event_loop_handler;
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}
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fn setup_event_sources(&self) -> Result<()> {
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let loop_handle = self.event_loop.handle();
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self.event_loop_handler
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.setup_wayland_event_source(&loop_handle)?;
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self.setup_wayland_event_source()?;
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Ok(())
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}
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pub fn event_loop_handle(&self) -> LoopHandle<'static, ()> {
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pub fn event_loop_handle(&self) -> LoopHandle<'static, WindowState> {
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self.event_loop.handle()
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}
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pub fn run(&mut self) -> Result<()> {
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info!("Starting WindowingSystem main loop");
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self.initialize_event_loop_handler();
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self.setup_event_sources()?;
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if let Some(window) = &self.state.borrow().window() {
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if let Some(window) = &self.state.window() {
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window.render_frame_if_dirty();
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}
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self.event_loop
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.run(None, &mut (), |()| {})
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.run(None, &mut self.state, |_shared_state| {})
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.map_err(|e| anyhow::anyhow!("Failed to run event loop: {}", e))
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}
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@ -274,7 +245,48 @@ impl WindowingSystem {
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Rc::clone(self.state().window().as_ref().unwrap())
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}
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pub fn state(&self) -> Ref<WindowState> {
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self.state.borrow()
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pub const fn state(&self) -> &WindowState {
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&self.state
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}
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pub fn setup_wayland_event_source(&self) -> Result<()> {
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debug!("Setting up Wayland event source");
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let wayland_queue = Rc::clone(&self.event_queue);
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let connection = Rc::clone(&self.connection);
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self.event_loop
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.handle()
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.insert_source(
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calloop::generic::Generic::new(connection, Interest::READ, Mode::Level),
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move |_, connection, shared_state| {
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let result: Result<PostAction, anyhow::Error> = (|| {
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connection.flush()?;
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let mut event_queue = wayland_queue.borrow_mut();
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if let Some(guard) = event_queue.prepare_read() {
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guard.read()?;
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}
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event_queue.dispatch_pending(shared_state)?;
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slint::platform::update_timers_and_animations();
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shared_state
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.window()
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.as_ref()
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.unwrap()
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.render_frame_if_dirty();
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Ok(PostAction::Continue)
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})();
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result.map_err(|e| {
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error!("Error handling Wayland events: {}", e);
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std::io::Error::new(std::io::ErrorKind::Other, e)
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})
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},
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)
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.map_err(|e| anyhow::anyhow!("Failed to insert Wayland event source: {}", e))?;
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Ok(())
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}
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}
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