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	refactor: rework event loop handling
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					 2 changed files with 70 additions and 140 deletions
				
			
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					@ -1,82 +0,0 @@
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use anyhow::{anyhow, Result};
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use log::{debug, error};
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use smithay_client_toolkit::reexports::calloop::{self, Interest, Mode, PostAction};
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use std::cell::RefCell;
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use std::rc::Rc;
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use wayland_client::{Connection, EventQueue};
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use crate::rendering::femtovg_window::FemtoVGWindow;
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use super::state::WindowState;
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pub struct EventLoopHandler {
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    wayland_queue: Rc<RefCell<EventQueue<WindowState>>>,
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    connection: Rc<Connection>,
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    state: Rc<RefCell<WindowState>>,
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}
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impl EventLoopHandler {
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    pub fn new(
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        wayland_queue: Rc<RefCell<EventQueue<WindowState>>>,
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        connection: Rc<Connection>,
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        state: Rc<RefCell<WindowState>>,
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    ) -> Self {
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        debug!("Creating EventLoopHandler");
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        Self {
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            wayland_queue,
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            connection,
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            state,
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        }
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    }
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    pub fn setup_wayland_event_source(&self, loop_handle: &calloop::LoopHandle<()>) -> Result<()> {
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        debug!("Setting up Wayland event source");
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        let wayland_queue = Rc::clone(&self.wayland_queue);
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        let state = Rc::clone(&self.state);
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        let connection = Rc::clone(&self.connection);
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        loop_handle
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            .insert_source(
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                calloop::generic::Generic::new(connection, Interest::READ, Mode::Level),
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                move |_, connection, ()| {
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                    let result: Result<PostAction, anyhow::Error> = (|| {
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                        let binding = state.borrow().window();
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                        let window = binding.as_ref().ok_or_else(|| {
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                            anyhow!("Window not initialized in Wayland event source")
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                        })?;
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                        Self::handle_wayland_events(connection, &wayland_queue, &state, window)?;
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                        Ok(PostAction::Continue)
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                    })();
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                    result.map_err(|e| {
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                        error!("Error handling Wayland events: {}", e);
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                        std::io::Error::new(std::io::ErrorKind::Other, e)
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                    })
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                },
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            )
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            .map_err(|e| anyhow!("Failed to insert Wayland event source: {}", e))?;
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        Ok(())
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    }
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    fn handle_wayland_events(
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        connection: &Connection,
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        wayland_queue: &Rc<RefCell<EventQueue<WindowState>>>,
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        state: &Rc<RefCell<WindowState>>,
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        window: &Rc<FemtoVGWindow>,
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    ) -> Result<()> {
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        connection.flush()?;
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        let mut event_queue = wayland_queue.borrow_mut();
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        if let Some(guard) = event_queue.prepare_read() {
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            guard.read()?;
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        }
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        event_queue.blocking_dispatch(&mut state.borrow_mut())?;
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        slint::platform::update_timers_and_animations();
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        window.render_frame_if_dirty();
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        Ok(())
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    }
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}
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					@ -1,4 +1,4 @@
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use self::{event_loop::EventLoopHandler, state::WindowState};
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					use self::state::WindowState;
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use crate::{
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					use crate::{
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    bind_globals,
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					    bind_globals,
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    rendering::{
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					    rendering::{
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					@ -7,19 +7,16 @@ use crate::{
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};
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					};
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use anyhow::{Context, Result};
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					use anyhow::{Context, Result};
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use config::WindowConfig;
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					use config::WindowConfig;
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use log::{debug, info};
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					use log::{debug, error, info};
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use slint::{platform::femtovg_renderer::FemtoVGRenderer, ComponentHandle, LogicalPosition};
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					use slint::{platform::femtovg_renderer::FemtoVGRenderer, ComponentHandle, LogicalPosition};
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use slint_interpreter::ComponentInstance;
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					use slint_interpreter::ComponentInstance;
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use smithay_client_toolkit::reexports::{
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					use smithay_client_toolkit::reexports::{
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    calloop::{EventLoop, LoopHandle},
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					    calloop::{self, EventLoop, Interest, LoopHandle, Mode, PostAction},
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    protocols_wlr::layer_shell::v1::client::{
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					    protocols_wlr::layer_shell::v1::client::{
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        zwlr_layer_shell_v1::ZwlrLayerShellV1, zwlr_layer_surface_v1::ZwlrLayerSurfaceV1,
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					        zwlr_layer_shell_v1::ZwlrLayerShellV1, zwlr_layer_surface_v1::ZwlrLayerSurfaceV1,
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    },
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					    },
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};
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					};
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use std::{
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					use std::{cell::RefCell, rc::Rc};
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    cell::{Ref, RefCell},
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    rc::Rc,
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};
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use wayland_client::{
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					use wayland_client::{
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    globals::{registry_queue_init, GlobalList},
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					    globals::{registry_queue_init, GlobalList},
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    protocol::{
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					    protocol::{
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					@ -31,51 +28,46 @@ use wayland_client::{
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pub mod builder;
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					pub mod builder;
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mod config;
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					mod config;
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mod event_loop;
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mod macros;
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					mod macros;
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mod state;
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					mod state;
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pub struct WindowingSystem {
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					pub struct WindowingSystem {
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    state: Rc<RefCell<WindowState>>,
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					    state: WindowState,
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    connection: Rc<Connection>,
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					    connection: Rc<Connection>,
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    event_queue: Rc<RefCell<EventQueue<WindowState>>>,
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					    event_queue: Rc<RefCell<EventQueue<WindowState>>>,
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    component_instance: Rc<ComponentInstance>,
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					    component_instance: Rc<ComponentInstance>,
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    event_loop: EventLoop<'static, ()>,
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					    event_loop: EventLoop<'static, WindowState>,
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    event_loop_handler: EventLoopHandler,
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}
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					}
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impl WindowingSystem {
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					impl WindowingSystem {
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    fn new(config: &WindowConfig) -> Result<Self> {
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					    fn new(config: &WindowConfig) -> Result<Self> {
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        info!("Initializing WindowingSystem");
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					        info!("Initializing WindowingSystem");
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        let connection = Rc::new(Connection::connect_to_env()?);
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					        let connection = Rc::new(Connection::connect_to_env()?);
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        let state = Rc::new(RefCell::new(WindowState::new(config)));
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        let display = connection.display();
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        let event_queue = Rc::new(RefCell::new(connection.new_event_queue()));
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        let global_list = Self::initialize_registry(&connection)?;
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					        let global_list = Self::initialize_registry(&connection)?;
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					        let event_queue = Rc::new(RefCell::new(connection.new_event_queue()));
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        let (compositor, output, layer_shell, seat) =
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					        let (compositor, output, layer_shell, seat) =
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            Self::bind_globals(&global_list, &event_queue.borrow().handle())?;
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					            Self::bind_globals(&global_list, &event_queue.borrow().handle())?;
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					        let mut state = WindowState::new(config);
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        Self::setup_surface(
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					        Self::setup_surface(
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            &compositor,
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					            &compositor,
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            &output,
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					            &output,
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            &layer_shell,
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					            &layer_shell,
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            &seat,
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					            &seat,
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            &event_queue.borrow().handle(),
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					            &event_queue.borrow().handle(),
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            &state,
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					            &mut state,
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            config,
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					            config,
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        );
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					        );
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        Self::wait_for_configure(&event_queue, &state)?;
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					        Self::wait_for_configure(&event_queue, &mut state)?;
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					        let display = connection.display();
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        let component_instance = Self::initialize_renderer_and_ui(&state, &display, config)?;
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					        let component_instance = Self::initialize_renderer_and_ui(&mut state, &display, config)?;
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        let event_loop = EventLoop::try_new().context("Failed to create event loop")?;
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					        let event_loop = EventLoop::try_new().context("Failed to create event loop")?;
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        let event_loop_handler = EventLoopHandler::new(
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            Rc::clone(&event_queue),
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            Rc::clone(&connection),
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            Rc::clone(&state),
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        );
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        Ok(Self {
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					        Ok(Self {
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            state,
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					            state,
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					@ -83,7 +75,6 @@ impl WindowingSystem {
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            event_queue,
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					            event_queue,
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            component_instance,
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					            component_instance,
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            event_loop,
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					            event_loop,
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            event_loop_handler,
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        })
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					        })
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    }
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					    }
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					@ -113,7 +104,7 @@ impl WindowingSystem {
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        layer_shell: &ZwlrLayerShellV1,
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					        layer_shell: &ZwlrLayerShellV1,
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        seat: &WlSeat,
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					        seat: &WlSeat,
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        queue_handle: &QueueHandle<WindowState>,
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					        queue_handle: &QueueHandle<WindowState>,
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        state: &Rc<RefCell<WindowState>>,
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					        state: &mut WindowState,
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        config: &WindowConfig,
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					        config: &WindowConfig,
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    ) {
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					    ) {
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        let surface = Rc::new(compositor.create_surface(queue_handle, ()));
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					        let surface = Rc::new(compositor.create_surface(queue_handle, ()));
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					@ -128,7 +119,6 @@ impl WindowingSystem {
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        let pointer = Rc::new(seat.get_pointer(queue_handle, ()));
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					        let pointer = Rc::new(seat.get_pointer(queue_handle, ()));
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        let mut state = state.borrow_mut();
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        state.set_surface(Rc::clone(&surface));
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					        state.set_surface(Rc::clone(&surface));
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        state.set_layer_surface(Rc::clone(&layer_surface));
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					        state.set_layer_surface(Rc::clone(&layer_surface));
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        state.set_pointer(pointer);
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					        state.set_pointer(pointer);
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					@ -157,13 +147,12 @@ impl WindowingSystem {
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    fn wait_for_configure(
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					    fn wait_for_configure(
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        event_queue: &Rc<RefCell<EventQueue<WindowState>>>,
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					        event_queue: &Rc<RefCell<EventQueue<WindowState>>>,
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        state: &Rc<RefCell<WindowState>>,
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					        state: &mut WindowState,
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    ) -> Result<()> {
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					    ) -> Result<()> {
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        info!("Waiting for surface to be configured...");
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					        info!("Waiting for surface to be configured...");
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        let mut state = state.borrow_mut();
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        event_queue
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					        event_queue
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            .borrow_mut()
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					            .borrow_mut()
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            .blocking_dispatch(&mut state)
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					            .blocking_dispatch(state)
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            .context("Failed to dispatch events")?;
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					            .context("Failed to dispatch events")?;
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        info!("Blocking dispatch completed");
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					        info!("Blocking dispatch completed");
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        let size = state.output_size();
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					        let size = state.output_size();
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					@ -176,13 +165,9 @@ impl WindowingSystem {
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        Ok(())
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					        Ok(())
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    }
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					    }
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    fn create_renderer(
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					    fn create_renderer(state: &WindowState, display: &WlDisplay) -> Result<FemtoVGRenderer> {
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        state: &Rc<RefCell<WindowState>>,
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					        let size = state.size();
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        display: &WlDisplay,
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					        let surface = state.surface().unwrap();
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    ) -> Result<FemtoVGRenderer> {
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        let state_borrow = state.borrow();
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        let size = state_borrow.size();
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        let surface = state_borrow.surface().unwrap();
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        debug!("Creating EGL context with size: {:?}", size);
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					        debug!("Creating EGL context with size: {:?}", size);
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        let context = EGLContext::builder()
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					        let context = EGLContext::builder()
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						 | 
					@ -197,7 +182,7 @@ impl WindowingSystem {
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    }
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					    }
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    fn initialize_renderer_and_ui(
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					    fn initialize_renderer_and_ui(
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        state: &Rc<RefCell<WindowState>>,
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					        state: &mut WindowState,
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        display: &WlDisplay,
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					        display: &WlDisplay,
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        config: &WindowConfig,
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					        config: &WindowConfig,
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    ) -> Result<Rc<ComponentInstance>> {
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					    ) -> Result<Rc<ComponentInstance>> {
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						 | 
					@ -208,7 +193,7 @@ impl WindowingSystem {
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            .ok_or_else(|| anyhow::anyhow!("Component definition not set"))?;
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					            .ok_or_else(|| anyhow::anyhow!("Component definition not set"))?;
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        let femtovg_window = FemtoVGWindow::new(renderer);
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					        let femtovg_window = FemtoVGWindow::new(renderer);
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        let size = state.borrow().size();
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					        let size = state.size();
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        info!("Initializing UI with size: {:?}", size);
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					        info!("Initializing UI with size: {:?}", size);
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        femtovg_window.set_size(slint::WindowSize::Physical(size));
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					        femtovg_window.set_size(slint::WindowSize::Physical(size));
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        femtovg_window.set_scale_factor(config.scale_factor);
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					        femtovg_window.set_scale_factor(config.scale_factor);
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						 | 
					@ -226,43 +211,29 @@ impl WindowingSystem {
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            .show()
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					            .show()
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            .map_err(|e| anyhow::anyhow!("Failed to show component: {:?}", e))?;
 | 
					            .map_err(|e| anyhow::anyhow!("Failed to show component: {:?}", e))?;
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        state.borrow_mut().set_window(Rc::clone(&femtovg_window));
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					        state.set_window(Rc::clone(&femtovg_window));
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        Ok(slint_component)
 | 
					        Ok(slint_component)
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    }
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					    }
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 | 
					
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    fn initialize_event_loop_handler(&mut self) {
 | 
					 | 
				
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        let event_loop_handler = EventLoopHandler::new(
 | 
					 | 
				
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            Rc::clone(&self.event_queue),
 | 
					 | 
				
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            Rc::clone(&self.connection),
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					 | 
				
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            Rc::clone(&self.state),
 | 
					 | 
				
			||||||
        );
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        self.event_loop_handler = event_loop_handler;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    fn setup_event_sources(&self) -> Result<()> {
 | 
					    fn setup_event_sources(&self) -> Result<()> {
 | 
				
			||||||
        let loop_handle = self.event_loop.handle();
 | 
					        self.setup_wayland_event_source()?;
 | 
				
			||||||
        self.event_loop_handler
 | 
					 | 
				
			||||||
            .setup_wayland_event_source(&loop_handle)?;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        Ok(())
 | 
					        Ok(())
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn event_loop_handle(&self) -> LoopHandle<'static, ()> {
 | 
					    pub fn event_loop_handle(&self) -> LoopHandle<'static, WindowState> {
 | 
				
			||||||
        self.event_loop.handle()
 | 
					        self.event_loop.handle()
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn run(&mut self) -> Result<()> {
 | 
					    pub fn run(&mut self) -> Result<()> {
 | 
				
			||||||
        info!("Starting WindowingSystem main loop");
 | 
					        info!("Starting WindowingSystem main loop");
 | 
				
			||||||
        self.initialize_event_loop_handler();
 | 
					 | 
				
			||||||
        self.setup_event_sources()?;
 | 
					        self.setup_event_sources()?;
 | 
				
			||||||
        if let Some(window) = &self.state.borrow().window() {
 | 
					        if let Some(window) = &self.state.window() {
 | 
				
			||||||
            window.render_frame_if_dirty();
 | 
					            window.render_frame_if_dirty();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        self.event_loop
 | 
					        self.event_loop
 | 
				
			||||||
            .run(None, &mut (), |()| {})
 | 
					            .run(None, &mut self.state, |_shared_state| {})
 | 
				
			||||||
            .map_err(|e| anyhow::anyhow!("Failed to run event loop: {}", e))
 | 
					            .map_err(|e| anyhow::anyhow!("Failed to run event loop: {}", e))
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -274,7 +245,48 @@ impl WindowingSystem {
 | 
				
			||||||
        Rc::clone(self.state().window().as_ref().unwrap())
 | 
					        Rc::clone(self.state().window().as_ref().unwrap())
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn state(&self) -> Ref<WindowState> {
 | 
					    pub const fn state(&self) -> &WindowState {
 | 
				
			||||||
        self.state.borrow()
 | 
					        &self.state
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pub fn setup_wayland_event_source(&self) -> Result<()> {
 | 
				
			||||||
 | 
					        debug!("Setting up Wayland event source");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        let wayland_queue = Rc::clone(&self.event_queue);
 | 
				
			||||||
 | 
					        let connection = Rc::clone(&self.connection);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.event_loop
 | 
				
			||||||
 | 
					            .handle()
 | 
				
			||||||
 | 
					            .insert_source(
 | 
				
			||||||
 | 
					                calloop::generic::Generic::new(connection, Interest::READ, Mode::Level),
 | 
				
			||||||
 | 
					                move |_, connection, shared_state| {
 | 
				
			||||||
 | 
					                    let result: Result<PostAction, anyhow::Error> = (|| {
 | 
				
			||||||
 | 
					                        connection.flush()?;
 | 
				
			||||||
 | 
					                        let mut event_queue = wayland_queue.borrow_mut();
 | 
				
			||||||
 | 
					                        if let Some(guard) = event_queue.prepare_read() {
 | 
				
			||||||
 | 
					                            guard.read()?;
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        event_queue.dispatch_pending(shared_state)?;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        slint::platform::update_timers_and_animations();
 | 
				
			||||||
 | 
					                        shared_state
 | 
				
			||||||
 | 
					                            .window()
 | 
				
			||||||
 | 
					                            .as_ref()
 | 
				
			||||||
 | 
					                            .unwrap()
 | 
				
			||||||
 | 
					                            .render_frame_if_dirty();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        Ok(PostAction::Continue)
 | 
				
			||||||
 | 
					                    })();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    result.map_err(|e| {
 | 
				
			||||||
 | 
					                        error!("Error handling Wayland events: {}", e);
 | 
				
			||||||
 | 
					                        std::io::Error::new(std::io::ErrorKind::Other, e)
 | 
				
			||||||
 | 
					                    })
 | 
				
			||||||
 | 
					                },
 | 
				
			||||||
 | 
					            )
 | 
				
			||||||
 | 
					            .map_err(|e| anyhow::anyhow!("Failed to insert Wayland event source: {}", e))?;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        Ok(())
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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